Posted: Sun Oct 02, 2005 7:11 pm
The visualizer isn't accurate because it would need to know the speed of your servo motors, etc as well.
It's very useful, but there's no substitute for seeing your actual lights in an actual room. It's a great starting point though. You can set up your show and try out your ideas, and then when you see it with your actual lights, you can make any adjustments required to get the look you want.
In my situation, I was able to learn how the light movements worked before I received the shipment of lights. If I didn't have the visualizer, I would have lost a few weeks of setup time, because I wouldn't have any idea what my lights looked like.
If you want the visualizer to be 100% accurate, it couldn't work in real-time, because of all the calculation involved. It would be easier to implement though if the DMX protocol was bi-directional and the lights could tell the software exactly where they are aimed, and what settings they are currently showing (colors, gobos, iris, etc).
Does this help?
-Eric
It's very useful, but there's no substitute for seeing your actual lights in an actual room. It's a great starting point though. You can set up your show and try out your ideas, and then when you see it with your actual lights, you can make any adjustments required to get the look you want.
In my situation, I was able to learn how the light movements worked before I received the shipment of lights. If I didn't have the visualizer, I would have lost a few weeks of setup time, because I wouldn't have any idea what my lights looked like.
If you want the visualizer to be 100% accurate, it couldn't work in real-time, because of all the calculation involved. It would be easier to implement though if the DMX protocol was bi-directional and the lights could tell the software exactly where they are aimed, and what settings they are currently showing (colors, gobos, iris, etc).
Does this help?
-Eric