Page 1 of 1

Generated movements: strange behaviour

Posted: Tue Jun 07, 2005 5:38 am
by DJ_Hazelwood
Hi everyone at the forum.

I'm a new sunlite-user and at the moment i try to prepare my first show.
I' working with the latest sunlite2004-version.
And it is a great software, all works fine so far.

Except one thing:
If i create a new scene and insert a predefined shape (circle, polygon) it doesn't look like expected.
For example if i insert a circle it moves like an eight or in other words like two circles. Left from the graphical display of the shape (in the editor) there are two buttons: one with 'x/y' and one with 'o'. If i click on the 'x/y' the circle-shape is shown as a real circle. If i click on the 'o' then the circle-shape is shown as eight, exactly as it moves in real.

This seems to be only with moving heads. I tried the same with a scanner and it looks ok. BTW when i edit the scanner-shape the buttons 'x/y' and 'o' are not visible.
I've looked at the predifined scenes (circle1,circle2 etc.) and here it's the same.

Maybe this is by design and due to the architecture of a moving head.
Maybe i'm doing something wrong. I don't know.

I also read the manual but could not find anything in that point.

So, please please give me some advice.
I want to make a good show (with some REAL circles :) )

Thanks in advance

Posted: Tue Jun 07, 2005 11:00 pm
by Domingos
You are right this is due to the architecture of a moving head.
Moving heads have larger amplitude of movements than a scanner.
Try to reduce the shape size, for example you can try with the circle shape:
Right click on the shape and select shape properties
Reduce the shape for 15%, you cam move it too
Click on play to see the movemente, donĀ“t worry if there is a little jump in the movement.
When you have the circle with the size you want and in the position you want click OK

Posted: Wed Jun 08, 2005 5:48 am
by DJ_Hazelwood
Thank you very much for the reply.

I'll give it a try.
Hopefully all works fine next weekend (in my first show).

Thanks again.