Programmed via ESAPRO2, in stand alone mode.
2 ports - HWM confirms both are perfect in terms of responses, no ghost signals. Perfect.
Page A - 1 Playing
Port 1 Triggers Page C1 - Fail
Port 2 Triggers Page C2 - Works
Port 1 re-trigger - Works
Port 2 Re-Trigger - Works
Port 1 re-trigger - works
Page A - 2 Playing
Port 1 Trigger C1 - Fail
etc etc
Also, in Page A, When the Port is triggered - the KE2 jumps from Page A to Page C. Why does the Port have respond with feedback when its on its own separate zone? Would prefer the ports not to respond in this manner - would be great to have an option regarding this.
ESAPRO2 - KE2 - Port Triggers
Moderators: simonB, nick, florent, Ben
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- Experienced Forumor
- Posts: 75
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Re: ESAPRO2 - KE2 - Port Triggers
Hello,
I'm afraid I'm going to ned more details here. Maybe a project file ? I'm not sure what you're trying to achieve and what's "Failing" exactly.
Regards,
I'm afraid I'm going to ned more details here. Maybe a project file ? I'm not sure what you're trying to achieve and what's "Failing" exactly.
Regards,
-
- Experienced Forumor
- Posts: 75
- Joined: Wed Jun 21, 2017 5:46 pm
Re: ESAPRO2 - KE2 - Port Triggers
Thank you Tophat.
Nick in UK was able to deal with this issue, i believe it was a bug which got fixed.
The only 'thing' that remains, which nick said would not be possible.
KE2
If i was playing a scene on Page B. Pressed my external DC trigger, which is a scene on Page C. It will not trigger in the background, so when DC is triggered, if i was on Page B it would now be on page C. Would beamazing if somehow we had an option that the scene would play but the controller feedback would remain as is.
Nick in UK was able to deal with this issue, i believe it was a bug which got fixed.
The only 'thing' that remains, which nick said would not be possible.
KE2
If i was playing a scene on Page B. Pressed my external DC trigger, which is a scene on Page C. It will not trigger in the background, so when DC is triggered, if i was on Page B it would now be on page C. Would beamazing if somehow we had an option that the scene would play but the controller feedback would remain as is.