Maximum polygons for import?!

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Jaws

Maximum polygons for import?!

Post by Jaws » Sat Aug 18, 2007 2:45 pm

I would like to know what is the maximum amount of polygons a .3ds model
can have so EV wouldn´t say "Cannot import file". Nomal architecture is not a problem to import, but truss constructions I built in 3ds, always have to be split up and seperately imported, even though they are not elaborated that much. Till now it has always been trail-and-error on how big a part can be.
So whats the exact number or does this have to do with anything else? Thx :wink:

Jaws

Post by Jaws » Sun Aug 19, 2007 11:52 am

Edit: Of course I don´t mean a .3ds but a .X model.

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